Now that the weather is getting better, we'll have a lot of new players come out to pickup and league. For them, the ultimate frisbee culture is almost a foreign country with its own traditions, customs, rituals and even language. For those of you who I'm talking about here is a list of ultimate terms to get you immersed. For you experienced players here are some terms that some newer players may need explained.
The list is from a Quora question posted in Oct. 2010 but also as a lot of the terms were taken from Disc Ace's list of terms. There were a few who responded. Visit the question and response here. If you don't want to click through, here is the response:
First Reponse (Steve Smith)Backhand
The backhand is the standard throw for ultimate players. This throw has the players fingers curled under the disc with the thumb on top. The arm is extended and brought across the left side of the body.
Bid
A bid is a failed attempt to catch or block the disc.
Bomb
When one team breaks up an advancing teams offense and throws the disc to nobody on the opposite side of the field they call that a bomb. This tactic is used to reset the teams offense and clear out of your own endzone.
Bookends
When a defensive player effectively defends the disc and scores on the ensuing possession they call it bookends.
Brick
A brick is a pull untouched by the receiving team that lands out of bounds.
Blade
A blade is a forehand throw that is thrown high in the air and falls hard and fast to the left side.
Callahan point
(UPA rules) A Callahan point occurs when an opposing team has their pass intercepted in their own end zone. This causes the intercepting team to earn a point.
Chilly
Players use the word "chilly" to remind a thrower to stay calm and patient with the disc, in hopes that they do not rush a throw.
D
Defense or Defend
Corkscrew
A corkscrew is a reverse hammer (see hammer).
Cut
A cut is a critical part of a route by a receiver.
Disc in
When you say "disc in," you signal to the opposing team that the disc is coming into play.
Dump
A dump is a throw to a person who is usually used as a safety valve. Normally someone that is standing close or even behind the thrower for an easy outlet.
Foot Block
You call a block a "foot block" whenever the foot is used to block a pass immediately after it releases the players hand.
Force
A force is any tactic used by the defending team to force the thrower into a specific type of throw, or force them to throw to a specific area of the field.
Forehand / Flick
Thrower leads with middle finger, arm never crosses the body and at the extension of the arm, the player flicks the wrist to throw the disc.
Hack
A hack is a foul.
Hammer
A forehand grip that is thrown over the head. This throw results in the disc flying upside down before tailing off at the end of its flight.
Handler
The handler is the person with the disc.
Hospital Throw
A hospital throw stays in the air for a long time which allows multiple players to pursue the disc at the same time and thus increases their chances for injury.
Huck
A huck is any throw that extends at least half the distance of the field in an attempt to reach a downfield receiver.
Layout
A layout is a diving catch or diving to defend the disc.
Mark
Similar to a force, but the defender is attempting to block all possible throws by moving arms and legs to get in the way of the throw. Contact is not allowed.
O
Offense
Pick
A pick is a defensive tactic where you step in front of the disc and either catch or knock it down.
Pull
A long throw that starts play and initiates the opposing teams possession is called a pull. This is used in a similar way to the kickoff in football
Scurvy
One of the ultimate embarrassments for a defender is to get scurvy. It is the act of faking out the defender so bad that they believe the disc has been released.
Sky
When a player grabs or defends the disc at a much higher point on the field than the other players you call it a sky.
Stack
A stack is an offensive strategy that lines up offensive players one behind the other as they each break a separate way in an attempt to get open.
Swing
Throwing the disc across field usually to reset the stall count or open up a different side of the field, a "swing" throw is not necessarily intended to move the disc closer to the goal line.
Stall count
The defensive player counts up to ten, and if the handler has not thrown the disc before he counts to ten then it results in a turn.
Swill
Swill is a bad throw, usually one that does not have a lot of spin. It's not likely to be caught without great effort from a receiver.
Taco
A disc that is warped is called a taco. If it happens during game play, the disc is either straightened or replaced.
Turn
Short for turnover, a "turn" alerts players that the disc will be going the other way.
Up
Defenders shout "up" once the disc has been released to alert other defenders.
Ultimate is a good game. Hard to find a good team though.
Jason Yun responds and adds his own:
A few revisions to Steve's mostly correct answers:
A bid doesn't necessarily have to be failed; it generally refers to any significant effort to catch or block the disc, usually when laying out.
Blades can be any throw, not just forehand--it simply refers to a throw where the disc flies down with its length perpendicular to the ground, usually at a high speed.
The mark refers to either the act of covering the person with the disc (often preventing that person from throwing in one direction) or the person covering the disc him/herself.
A pick in ultimate is not a defensive play, but rather similar to the play in basketball: getting in a defender's way so that that defender cannot follow his or her man in a straight line. This is a violation in ultimate, and the picked defender can stop play and catch up by calling "pick!"
Swill is a term used to refer to bad throws, but it's most often used to refer to very floaty throws that allow time for defenders to catch up and make plays on the disc as well.
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And some other potentially helpful terms or phrases for those new to pick-up ultimate:
Man across, gender across, or across, when called on the line before the pull, indicates that you should cover the person across from you on the other team (e.g. if you're the second person from the left, you cover the second person from the left on the opposite line).
Alternatively, defensive assignments are sometimes counted. When assigned this way, players on defense simply count from 1-7 to indicate which player they're covering--1 referring to the person on the opposite line on the very left, 7 referring to the person on the opposite line on the very right.
Break side and open side refer to two opposite sides of the field. Generally on defense, you want to force the offense to throw to only one side of the field, so that defenders only need to worry about their defensive assignments getting open in one direction. The side that the offense is "allowed" to throw to is called the open side, whereas the side that the mark is trying to prevent throws to is called the break side.
No break is a call directed at the person marking the player with the disc. This indicates that an offensive player is very open on the break side or that the handler is trying to throw to the break side, and to combat this, the mark should shift over and devote more attention to taking away break side throws.
No big or no huck is also directed at the mark, indicating that an offensive player is cutting deep or open deep. The mark should react by making it extra difficult for the handler to throw long throws--this is often achieved by shifting into a straight-up stance (facing them directly, instead of taking away one side) and moving back a step.
Bill Mill adds
Away
The long side of the field opposite the side with your team's stuff on it
Home
The long side of the field with your team's stuff on it
Both of these relate to the force, as in "force home" and "force away" meaning force towards the side of the field with your bags and towards the opposite side, respectively.
IO
Short for "inside out", this is a throw that starts across your body and curves back towards the center.
OI
Short for "outside in", this is a throw that starts away from your body and curves back towards the receiver.
Strike
A "strike" call by a defender alerts the person marking the thrower that an opponent has gotten open on the open side. The marker may respond by briefly switching his force to prevent the open player from receiving the disc.
Finally Adam Schwartz ends with a link that does not work.